%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
  m_ObjectHideFlags: 1
  serializedVersion: 2
  m_Modification:
    m_TransformParent: {fileID: 0}
    m_Modifications: []
    m_RemovedComponents: []
  m_ParentPrefab: {fileID: 0}
  m_RootGameObject: {fileID: 1255854961042850}
  m_IsPrefabParent: 1
--- !u!1 &1255854961042850
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 4041827558710938}
  - component: {fileID: 33674376741707766}
  - component: {fileID: 23446385442947588}
  m_Layer: 0
  m_Name: tagclockwatch
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &4041827558710938
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1255854961042850}
  m_LocalRotation: {x: 0.49917024, y: -0.50082844, z: 0.50082844, w: 0.49917024}
  m_LocalPosition: {x: -0.0007, y: 0.1118, z: 0.0001}
  m_LocalScale: {x: 1.6, y: 1.6, z: 1.6}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 90, y: -91.727005, z: -1.5370001}
--- !u!23 &23446385442947588
MeshRenderer:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1255854961042850}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_Materials:
  - {fileID: 2100000, guid: ab2ae9303d6a5244390e0a3cc7442a1d, type: 3}
  - {fileID: 2100002, guid: ab2ae9303d6a5244390e0a3cc7442a1d, type: 3}
  - {fileID: 2100000, guid: a9aa747253802e746aa1fd4c7ca8127c, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!33 &33674376741707766
MeshFilter:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 1255854961042850}
  m_Mesh: {fileID: 4300000, guid: ab2ae9303d6a5244390e0a3cc7442a1d, type: 3}
