Boop Counter made by Maaar10#8888
Sadly, this is not Quest friendly, because it uses Poiyomi shader and a Constraint.

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How to set up:
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Make sure you have Poiyomi shader imported. You can get the latest version here: 
https://github.com/poiyomi/PoiyomiToonShader


1. Preparing your avatar:
You will need to add a Physbone Contact Receiver to your snoot to be booped. This comes default with the 1.5 update to the Da'vali.
Select your Head bone on your armature, click on Add Component in the Inspector, and select VRC Contact Receiver.
Then copy the settings shown in the screenshot. That should be all.
Note: Some of my settings differ from the 1.5 Da'vali default settings, I have highlighted those.

Next, let's put the counter digits on your avatar. Drag the BoopCounter prefab into your Hierarchy, and then onto your avatar,
outside of its armature. There's a Position Constraint on this prefab with and empty slot. Search for your head bone on your
armature and drag it into the Constraint. You can adjust the position of the counter as you see fit.
After that, disable the BoopCounter object in the Inspector.

2. Setting up your FX controller:
First, copy over the Parameters from the example Animation Controller to your FX Controller. These are case sensitive.
Then you can copy over the layers to your FX Controller. Make sure to set their Layer Weight to 1!
If you are copying the layers by hand, also make sure the right States are the layer defaults.

3. Setting up the Parameters and the Menu:
You will need to copy all the parameters (except IsLocal!) you have added to your FX Controller into your list of Parameters on your avatar.
These parameters are also case sensitive.
After you have those, you can add the "BOOP COUNTER" Submenu into your Expression Menu.


And you're all done! Your new boop counter should be fully functional.
If you have any questions or suggestions, feel free to ping me in the Avali Army Discord server, or in DM's.