#ifndef POI_PASS_SHADOW
    #define POI_PASS_SHADOW
    #pragma multi_compile_shadowcaster
    #include "UnityCG.cginc"
    #include "UnityShaderVariables.cginc"
    #include "UnityCG.cginc"
    #include "Lighting.cginc"
    #include "UnityPBSLighting.cginc"
    #include "AutoLight.cginc"
    #include "/CGI_PoiMacros.cginc"
    #include "/CGI_PoiDefines.cginc"
    #include "/CGI_Poicludes.cginc"
    #include "/CGI_PoiShadowIncludes.cginc"
    #include "/CGI_PoiHelpers.cginc"
    #include "/CGI_PoiMirror.cginc"
    #include "/CGI_PoiSpawnInFrag.cginc"
    #include "/CGI_PoiV2F.cginc"
    #include "/CGI_PoiData.cginc"
    #ifdef WIREFRAME
        #include "/CGI_PoiWireframe.cginc"
    #endif
    #include "/CGI_PoiDithering.cginc"
    #include "/CGI_PoiPenetration.cginc"
    #include "/CGI_PoiVertexManipulations.cginc"
    #include "/CGI_PoiSpawnInVert.cginc"
    #include "/CGI_PoiShadowVert.cginc"
    #include "/CGI_PoiShadowFrag.cginc"
#endif
