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\pard\sa200\sl276\slmult1\f0\fs22\lang9 SETUP - Images coincide with steps :D\par
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Prefab Location - Copy the Augmentation Station from the "Setup" Scene to your own world for the station to be configured properly.\par
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Step 1. Place Avali Augmentation Station into your world. It should already be correctly scaled for Avali-sized environments :3\par
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Step 2. Open up the Station in the hierarchy\par
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Step 3. You'll see several pieces to this station, including the avatar lock (pedestal), a player-collider (detects when a local player is nearby), sounds, and more. to customize what avatars are selectable using the station, enable the object "PanelListLeft" and open/enable either "Avatars Panel L1" or "Avatars Lockbox Panel".\par
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Step 4. The objects inside "PanelListLeft" include "Avatars Panel L1-L3" . Each Avatar Panel has a set of 12 individual buttons that can be used to toggle between different avatar IDs. Select a button and scroll down in the info panel til you see it's Udon script, including a place to change the avatar name that shows up in VR when interacting with the button, and the variable that stores a string of the Avatar ID. The UI actually hides the avatar name and instead uses button text, so all you need to do is change what avatar loads when that button is pressed by simply copy and pasting in a new avatar ID to that slot! Easy!\par
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Step 5. To change what text is displayed on the selected button. expand it in the hierarchy, select the text object nested inside, named "Text", and change what's in the text field in your inspector window :D\par
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And repeat steps 3 to 5 until you have all the avatars you want! This works on all 3 panels.\par
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The panels are turned on and off via the UI Panel Slider component. Inside the UI Panel Slider, there's a Canvas, a Panel, and finally a Slider gameObject. If the Avatar Panels aren't showing up for you in-game, click on that Slider object, scroll down in your inspector til you see the udon script, and expand the "Panels" list, and add the Avatar Panels into that list in order :D\par
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For the Lockbox Panel, there are two lists you'll need to edit.\par
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First, is the PassCodeList in the Udon script. For each secret avatar you want to place in the lockbox, add a corresponding code as a number in this list. It can be as long or as short as you need, but try to make it something people can remember!\par
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Then, there's the AvatarIDs list. Place all the avatar IDs of avatars you want placed in the lockbox here! Users will then have to enter the corresponding code from PassCodeList into the lockbox panel in order to unlock that avatar! It's local only too, so every player has to unlock the avatar individually :3\par
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Then reupload your world and you'll have a fully functioning augmentation station!\par
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