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◣ ◥◤ Avatars ◥◤◢ / model-assets / Da'vali EyeLook System
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Prefab Version of my EyeLook system, Uses Contacts and the Poiomi shader to allow for simulated eye movement, has setup instructions in the Readme file. Is set up for the da'vali but the method is compatible with any avatar who's eye mesh cant rotate https://cdn.discordapp.com/attachments/774370045240410134/1119028404176572478/DavaliEyeLook_V2.1.unitypackage (15/06/2023) [Made thread for Support and Feedback] (edited)
Army 5
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Package has been updated to a new system that uses Physbones instead of Contacts, should now actually work properly. Ive added a toggle for this on my Public Ricole'Vali that's avalable in my TriHex world. [In Mirrors room, Avatars toggle to the right on entering] (edited)
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Mattshark89 22.06.2023 08:27
Neat system! I've been wanting to do something like this for a while but never really figured out how to. Looks good, got it working on mine 👍
BamberHeart 2
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Mackandelius 04.07.2023 20:21
Works great with modified animations and the face tracking Da'vali mod by Adjerry. Since it uses blendshapes, when I can be bothered to optimize it for Quest, this system would still work on Quest. (edited)
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🌌Stormi Starcrest🌌 12.07.2023 02:45
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02:46
My Avali might have some trouble utilizing this asset
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🌌Stormi Starcrest🌌
My Avali might have some trouble utilizing this asset
How so? what have you changed about the model>
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Bamber
How so? what have you changed about the model>
🌌Stormi Starcrest🌌 13.07.2023 18:32
nono, look at my eyes
18:32
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I see, idk, attach spotlights to the eyebones or something kek
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🌌Stormi Starcrest🌌 13.07.2023 18:53
xD
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