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A full fledged cloak for the Da'vali avali cloak, with (mostly) proper physbone cloth physics as well Edit: making cloaks for more than just the da'vali so I figured adding them to the original post would be better than making new messeges for each Da'vali: https://datgek.gumroad.com/l/Davali_Cloak Kita'vali: https://datgek.gumroad.com/l/Kitavali_Cloak Ja'vali: https://datgek.gumroad.com/l/Javali_Cloak Spiri'vali: https://datgek.gumroad.com/l/Spirivali_cloak (edited)
A cloak for the Da'vali!Cloak features:VRCFury prefab installationQuite a few physbones for cloth-like movement (3 components, right, left, and back)Forearm, leg, tail, and floor collision (arm collision is able to be toggled)"End of travel" collision to prevent clipping into the torso in most casesOptional integration with Warren's Fast Fur sha...
And now a cloak for the Kita'vali!Cloak features:VRCFury prefab installationQuite a few physbones for cloth-like movement (3 components, right, left, and back)Forearm, leg, tail, and floor collision (arm collision is able to be toggled)"End of travel" collision to prevent clipping into the torso in most casesOptional integration with Warren's Fa...
A cloak for the Ja'vali!Cloak features:VRCFury prefab installationQuite a few physbones for cloth-like movement (3 components, right, left, and back)Forearm, leg, tail, and floor collision (arm collision is able to be toggled)"End of travel" collision to prevent clipping into the torso in most casesOptional integration with Warren's Fast Fur sha...
A cloak for the Spiri'vali!Cloak features:VRCFury prefab installationQuite a few physbones for cloth-like movement (3 components, right, left, and back)Forearm, leg, tail, and floor* collision (colliders are able to be toggled independantly)"End of travel" collision to prevent clipping into the torso in most casesOptional integration with Warren...
Army 5
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this is actually a really cool solution to the "bell cloak problem" as i put it. there really hasnt been a good way to have a full bell cloak around your avatar without toggling the arms off/into a still state so they dont clip through the front. good work!
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NO WAY THEY MADE IT
21:21
I just saw this :D
Gek changed the channel name: Avali Cloaks 06.03.2024 01:01
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any way you could film a short video with it?
18:36
Would be very helpful to see how the cape physics works for potential buyers! (edited)
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Crow
any way you could film a short video with it?
Videos added for both
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Gek
Videos added for both
thank you!!
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Cloak for the Ja'vali is finished and added to the link list in original post
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I just recently got this asset and I do like it but I noticed the collision with the arms only seem to work with the lower arm and It seems the fluff can clip the cloak, while I don't mind the clipping too much I was wonder why there's no collision with the upper arm of the davali .
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Rexen²
I just recently got this asset and I do like it but I noticed the collision with the arms only seem to work with the lower arm and It seems the fluff can clip the cloak, while I don't mind the clipping too much I was wonder why there's no collision with the upper arm of the davali .
in testing it caused too much interaction, causing the cloak to go at a 90 degree angle, and due to how physbone gravity falloff works, it wouldn't fold downwards after colliding, I might look into better upper arm collision in the future, but with how physbones work, for stuff like this there's always a (usually major) tradeoff :/
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Ah I see.
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mm, I'm planning on making cloaks for many of the avali models, and tweaking the systems as I go to try and make them better, so, after a while I plan to update the older cloaks using the methods I used for the newer cloaks (for physbone/collider/general unity setup at least)
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Gek
mm, I'm planning on making cloaks for many of the avali models, and tweaking the systems as I go to try and make them better, so, after a while I plan to update the older cloaks using the methods I used for the newer cloaks (for physbone/collider/general unity setup at least)
let us know!
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Well, sorry for any pings y'all are sent, but I might as well send this here, to make a long story short, VRChat has had an ongoing issue with physbone colliders on physbones that I've only recently become aware of, causing the tail collider(s) to act as if they were attached directly to the hips instead of the tail, but only in-game, on the editor side it works as intended, there's no fix that I can think of that can be made on my end (and as for the end-user's side there's really only 1 option and it would remove some functionality from the base avatar's features), so it's up to the VRC devs to fix it. This has been a "Tracked" issue since November of last year on the VRC canny, but if you would like to upvote it to hopefully get it resolved quicker, here's the link. (https://feedback.vrchat.com/bug-reports/p/physbone-colliders-on-animated-physbone-chains-doesnt-move-with-physbones) Once it get's fixed the cloak's shouldn't require any updating for it, aside from maybe a reupload whenever they fix it depending on what the issue was, and if it was an SDK issue. On another note, now that I know there's not much I can do to fix this on my end, I'll be starting back up with creating the next cloak for... something, not quite sure which avali base will get a cloak next but it'll be in the works soon-ish.
work in editor but doesn't in game, physbone coliders on animated physbone chains do not move with the physbone at all, they stay stuck at relative position to
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Gek
Well, sorry for any pings y'all are sent, but I might as well send this here, to make a long story short, VRChat has had an ongoing issue with physbone colliders on physbones that I've only recently become aware of, causing the tail collider(s) to act as if they were attached directly to the hips instead of the tail, but only in-game, on the editor side it works as intended, there's no fix that I can think of that can be made on my end (and as for the end-user's side there's really only 1 option and it would remove some functionality from the base avatar's features), so it's up to the VRC devs to fix it. This has been a "Tracked" issue since November of last year on the VRC canny, but if you would like to upvote it to hopefully get it resolved quicker, here's the link. (https://feedback.vrchat.com/bug-reports/p/physbone-colliders-on-animated-physbone-chains-doesnt-move-with-physbones) Once it get's fixed the cloak's shouldn't require any updating for it, aside from maybe a reupload whenever they fix it depending on what the issue was, and if it was an SDK issue. On another note, now that I know there's not much I can do to fix this on my end, I'll be starting back up with creating the next cloak for... something, not quite sure which avali base will get a cloak next but it'll be in the works soon-ish.
forgive me for not understanding, but how is that bug related to the cloak? Looks to be a bug what would be present on every avali with a tail?
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It only affects a physbone collider component that's parented to a bone that's being physbone-d, the physbone itself is unaffected, since the cloak adds a physbone collider to the tail, it would only break after installing, granted, it's hard to see how it's broken without the physbone overlay, the tail puppet, and a mirror/camera.
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@Gek what's the difference between the "Davali Cloak".prefab and "Davali Cloak Both, Both is good".prefab ?
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Both has a mat swap for switching between default texture (poiyomi) and another texture using Warren's fast fur shader, the 3rd one (which is probably pink if you don't have fast fur imported) is just the fast fur material
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Gek
Both has a mat swap for switching between default texture (poiyomi) and another texture using Warren's fast fur shader, the 3rd one (which is probably pink if you don't have fast fur imported) is just the fast fur material
if both have it, what's the difference?
23:11
I'm trying to figure out which one to use x)
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Ah, "both" as in the "both" prefab lol. I guess in short, if you don't have fast fur installed, use the default "Davali Cloak" (edited)
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ohh lol
23:13
gotcha thanks!
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The Spiri'vali now has cloak. (link in original msg)
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Does it comes with blend?
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no, but i can modify the one i have and send it out if needed
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Yo nice
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which one btw? i'll start with it first
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I didn't bought it yet, but the kita one is my current option
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aight, i'll get on that soon
PatPat 1
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Aight!
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.blend has been added to the kita cloak's files
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Gek
.blend has been added to the kita cloak's files
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